![]() ![]() ![]() If you build the list this is certainly something you can tweak depending on your needs – I particularly like Liliana of the Dark Realms since she both repeatedly fetches swamps and thematically kills things for you in a pinch, and despite my usual feelings about planeswalkers in Commander, this deck is set up very well to actually keep her alive.Ĭredit: Wizards of the Coast The Card Draw Jet Medallion is great as well since it gives us a discount on all of our spells, and once we can start chaining 2, 3, 4 spells per turn together it really adds up. Nykthos, Shrine to Nyx can really power us up since we have quite a few cards with double or triple black pips as well, and Deserted Temple supercharges any of the big mana lands we get online. Similarly there is the classic Urborg, Tomb of Yawgmoth + Cabal Coffers combination, as well as Cabal Stronghold since we have so many basic swamps. We have a few classic rocks in Sol Ring, Mana Crypt, and Thought Vessel, as well as a couple of doublers in Extraplanar Lens and Crypt Ghast. We do have some so that we can get to being able to cast multiple spells per turn sooner, but we have a huge amount of cheap spells that we’re going to be using to slow things down and with as much removal as we have, we’re not dying to creatures early. Starting off with the first of many ways this deck diverges from a typical list, we’re not running a ton of ramp. ![]() In Commander you generally don’t want to run much targeted removal since it doesn’t scale well in multiplayer, but this is a really fun general to try it with since you can essentially double up each of those spells, and having most of the instants be removal means we can control when it triggers. We’re not too concerned about the bushido since we never want to be attacking him in to someone with blockers or blocking ourselves except in direst emergencies, but giving our instants essentially flashback can be very powerful. Most famous for his Jitte, Toshiro is an interesting character in the lore and offers us a pretty unique ability. ![]() This deck tries to punish opponents for swinging at us and somewhat lock down creatures, drawing cards and then either grinding its way to victory or ending it with a big splashy spell.Ĭredit: Wizards of the Coast The Commander: Toshiro Umezawa This week I’m back with another slight tweak of one of my personal decks, that skews extremely heavily into the Commander’s theme. ![]()
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